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Soldier Of Fortune Console Variables

These are all variables accessable through the Soldier of Fortune console. To enable the console, you need to start Soldier of Fortune by running "sof.exe +set console 1". You can easily do that by modifying your Soldier of Fortune shortcut (which should be on your Desktop). Right click on the shortcut, go to Properties, and modify the Target: line so it looks something like:

    "c:\....\SOF Demo\sof.exe" +set console 1

Once you have started Soldier of Fortune with the proper paramenters, you will be able to access the console by pressing the ~ key.

Please note that some of these are read-only variables, and some may dramatically affect your gameplay.

A list of all console commands is available here.

              menu_mouse_y "0"
              menu_mouse_x "0"
              use_ff "0"
              fx_editsegment "0"
              fx_edit "0"
              fx_run "0"
              fx_trail "0"
              fx_collide "0"
              fx_sound "null"
              fx_partsub "0"
              fx_graphic "0"
              fx_partadd "0"
              fx_partadjust "0"
              fx_maxdebrisonscreen "16"
              fx_noflash "0"
              fx_sim_time "60"
              fx_effectdepth "1"
              cl_frameAdapt "1"
              cl_notents "0"
              cl_freezetents "0"
              cl_freezequads "0"
              r_min_debris_cull_range "1024"
   -          in_initjoy "1"
   -          in_initmouse "1"
              v_centerspeed "500"
              v_centermove "0.15"
              joy_yawsensitivity "-1"
              joy_pitchsensitivity "1"
              joy_upsensitivity "-1"
              joy_sidesensitivity "-1"
              joy_forwardsensitivity "-1"
              joy_yawthreshold "0.15"
              joy_pitchthreshold "0.15"
              joy_upthreshold "0.15"
              joy_sidethreshold "0.15"
              joy_forwardthreshold "0.15"
              joy_advaxisv "0"
              joy_advaxisu "0"
              joy_advaxisr "0"
              joy_advaxisz "0"
              joy_advaxisy "0"
              joy_advaxisx "0"
              joy_advanced "0"
              joy_name "joystick"
 U            predicting "1"
 U            spectator "0"
 U            password ""
              cl_speeds "0"
              freezeworld "0"
              rcon_address ""
              cl_timeout "120"
              cl_showmiss "0"
              cl_shownet "0"
              cl_obitfilter "0"
              cl_anglespeedkey "1.5"
              cl_pitchspeed "150"
              cl_yawspeed "140"
              cl_sidespeed "160"
              cl_forwardspeed "200"
              cl_upspeed "200"
              cl_showlocation "0"
              cl_showfps "0"
              cl_maxfps "30"
              cl_minfps "5"
    L         cl_predict_weapon "1"
              cl_predict "1"
              cl_autoskins "0"
              cl_noskins "0"
              cl_footsteps "1"
              cl_gun "1"
              cl_entities "1"
              cl_quads "1"
              cl_lights "1"
              cl_blend "1"
              cl_nodelta "0"
              cd_looptrack "11"
              cd_loopcount "4"
              scr_blank "0"
              scr_menuoverlay "0"
              scr_drawall "0"
              graphsize "50"
              graphwidth "4"
              graphshift "0"
              graphscale "1"
              graphheight "100"
              debuggraph "0"
              timegraph "0"
              netgraph "0"
              scr_printspeed "8"
              cinem_centertime "2.5"
              scr_centertime "2.5"
              scr_showpause "1"
              scr_showturtle "0"
              scr_conspeed "3"
              cl_stats "0"
              cl_testlights "0"
              cl_testentities "0"
              cl_testblend "0"
              s_initsound "1"
              ghl_precache_texture "1"
              ghl_precache_verts "0"
              ghl_no_cull "0"
              ghl_no_render "0"
              ghl_wireframe "0"
              gl_version "1.1.0"
              gl_renderer "3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SDRAM/KNI/ICD (Nov 11 1999)"
              gl_vendor "3Dfx Interactive Inc."
      P       gl_effectfill "100.0"
      P       gl_fogdensityrange "-1"
      P       gl_fogtime "-1"
      P       gl_fogend "-1"
      P       gl_fogstart "-1"
      P       gl_fogdensity "-1"
      P       gl_fogcolor "-1"
              gl_saturatelighting "0"
              gl_drawbuffer "GL_BACK"
              gl_drawflat "0"
              gl_drawmode "0"
              gl_testcity "0"
              gl_testtrain "0"
              gl_lockpvs "0"
              gl_playermip "0"
              gl_polyblend "1"
              gl_cull "1"
              gl_finish "0"
              gl_ztrick "0"
              gl_showtris "0"
              gl_skymip "0"
              gl_round_down "1"
              gl_nobind "0"
              gl_dynamic "1"
              gl_lightmap "0"
              gl_bitdepth "0"
              gl_log "0"
     I        gl_allow_cds "0"
     I        gl_allow_software "0"
              r_lightlevel "0"
              r_showbbox "0"
              r_perf "0"
              r_warnings "0"
              r_speeds "0"
              r_lerpmodels "1"
              r_nocull "0"
              r_novis "0"
              r_drawworld "1"
              r_drawentities "1"
              r_fullbright "0"
              r_norefresh "0"
              sc_framerate "30"
              r_nearclipdist "4"
              r_farclipdist "65535.0"
   - I        r_force_sgi_software "0"
              filterban "1"
              sv_strip "0"
              sv_restartlevel "0"
              public "0"
              sv_testsave "0"
              sv_noreload "0"
              sv_no_big_ents "0"
              sv_flash_big_ents "0"
              sv_enforcetime "0"
              timedemo "0"
              paused "0"
              showclamp "0"
              zombietime "2"
              timeout "180"
              sv_maplist ""
* S L         maxclients "1"
  S-          protocol "31"
  S           cheats "0"
    L         deathmatch "0"
    L         skill "2"
              rcon_password ""
              won_logged_on "0"
  S           sv_violence "0"
              net_latency "0"
              net_receiverate "1"
              net_sendrate "1"
   -          qport "6018"
              showdrop "0"
              showpackets "0"
              net_shownet "0"
   -          net_socksPassword ""
   -          net_socksUsername ""
   -          net_socksPort "1080"
   -          net_socksServer "204.97.248.149"
   -          net_socksEnabled "0"
              ipxfix "1"
   -          noipx "0"
   -          noudp "0"
              use_mmx "1"
              use_amd3d "1"
              cpu_memory_level "3"
              cpu_memory "128"
              cpu_speed_level "4"
              cpu_speed "454"
   -          cpu_amd3d "0"
   -          cpu_mmx "1"
  S-          version "0.51 x86F"
   -          allow_exception "1"
   -          dedicated "0"
              showtrace "0"
              logfile "1"
              fixedtime "0"
              timescale "1"
              developer "0"
              log_stats "0"
              host_speeds "0"
              flood_killdelay "10"
              flood_waitdelay "10"
              flood_persecond "4"
              flood_msgs "4"
              log_file_mode "a"
              log_file_line_header ""
              log_file_header ""
              log_file_footer ""
              log_file_name ""
              log_file_counter "0"
              sv_pmodlistfile "ghoul/pmodels/demo"
              g_select_empty "0"
              ctf_blue "The Order"
              ctf_red "MeatWagon"
              ctf_loops "3"
*             cl_max_quads "256"
*             in_lightgun "0"
*             in_joystick "0"
*             in_mouse "1"
*             m_doublespeed "200"
*U            fov "95"
*U            bestweap "safe"
*U            msg "1"
*U            rate "2500"
*U            skin "Sabre"
*U            teamname "Ministry of Sin"
*             adr8 ""
*             adr7 ""
*             adr6 ""
*             adr5 ""
*             adr4 ""
*             adr3 ""
*             adr2 ""
*             adr1 ""
*             adr0 ""
*             cd_nocd "0"
*             scr_interface "1"
*             tip_duration "2500"
*             s_nosound "0"
*             ghl_gllight_max_lights "6"
*             ghl_gllight_attenuation "1"
*             ghl_gllight_directional "0"
*             ghl_gllight_local_viewer "1"
*             ghl_poly_fact "-.1"
*             ghl_poly_unit "-.1"
*             ghl_max_lights "3"
*             ghl_fast_lights "0"
*             ghl_shadow_dist "25"
*             ghl_shadow_tilt ".25"
*             ghl_shadow_darkness ".75"
*             ghl_player_shadow "1"
*             ghl_no_texture_stack "1"
              mskins_expression_limit "0"
              mskins_variety_limit "0"
*             ghl_shadows "2"
*             gl_fogverts "0"
*             gl_fogmode "0"
*             gl_detailtexturingdistance "559.821411"
*             gl_rj "0"
*             cpu_memory_using "3"
*             vid_card "voodoo3"
*             gl_scissor_broken "0"
*             gl_riva128_broken "0"
*             gl_3dfx_broken "0"
*             gl_swapinterval "1"
*             gl_s3_s3tc "1"
*             gl_ext_multitexture "1"
*             gl_ext_swapinterval "1"
*             gl_offsetunits "-2.0"
*             gl_offsetfactor "-2.0"
*             gl_shadows "0"
*             win_broken "0"
*             vid_ypos "22"
*             vid_xpos "3"
*             vid_ref "gl"
*             con_maxlines "512"
*             con_buffersize "32768"
*             con_notifytime "3"
*             ai_corpselife "5"
*             ai_maxcorpses "5"
*             welcome_mess "Welcome to Soldier of Fortune Multiplayer"
*             sv_jumpcinematic "0"
*             sv_reconnect_limit "3"
*             allow_download_stringpackage "1"
*             allow_download_sounds "1"
*             allow_download_players "1"
*             allow_download_models "1"
*             allow_download_maps "1"
*             allow_download "1"
*             sv_max_ghoul_mp "200"
* S           hostname "noname"
*             sv_maplistfile "RavDM"
* S           timelimit "0"
* S           fraglimit "0"
*             gl_3dfx_3dnow_broken "1"
* S L         dmflags "16388"
*U            name "Gameaholic.Com"
*U            hand "0"
*             viewsize "100"
*             r_iaf "GL_ALPHA_FORMAT"
*             r_isf "GL_SOLID_FORMAT"
*             vid_brightness "0.600000"
*             vid_contrast "0.600000"
*             vid_gamma "1"
*             vid_fullscreen "1"
*             ghl_specular "1"
*             ghl_light_method "2"
*             ghl_mip "0"
*             gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
*             gl_detailtexturing "1"
*             gl_modulate "1"
*             gl_picmip "0"
*             gl_pictip "0"
*             gl_monolightmap "0"
*             gl_clear "0"
*             gl_mode "4"
*             gl_driver "opengl32"
*             shownames "0"
*             freelook "1"
*             win_noaltenter "1"
*             win_noalttab "0"
*             cl_subtitles "1"
*             cl_run "1"
*             crosshair "1"
*             lookstrafe "0"
*             lookspring "1"
*             m_filter "0"
              m_side "0.8"
              m_forward "1"
              m_yaw "0.022"
*             m_pitch "0.022"
*             m_sensitivity_wheel "5"
*             m_invert_y "0"
*             m_sensitivity_y "5"
*             m_invert_x "0"
*             m_sensitivity_x "8"
*             s_musicenabled "1"
              s_primary "1"
              s_loadas8bit "0"
              s_khz "22"
*             s_musicvolume "0.700000"
*             s_volume "0.700000"
*             snd_dll "eaxsnd.dll"
              fs_createpak "0"
  S L         user "./user"
  S L         game ""
   -          cddir ""
   -          basedir "."
   -          console "1"


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