|
|
|
Games: Alice - Chasm - Daikatana - Duke Forever - Half-Life - Heretic 2 - Hexen 2 - Kingpin - MDK 2 - Sin - Soldier of Fortune - Quake - Quake 2 - Quake 3 Arena - Unreal Tournament - Wolfenstein - Add-Ons: Files Archive - Counter Strike - QuakeWorld - GL Quake - MacQuake - CTF - Bots -
Servers: |
Soldier Of Fortune Console Variables
These are all variables accessable through the Soldier of Fortune console. To enable the console, you need to start Soldier of Fortune by running "sof.exe +set console 1". You can easily do that by modifying your Soldier of Fortune shortcut (which should be on your Desktop). Right click on the shortcut, go to Properties, and modify the Target: line so it looks something like:
Once you have started Soldier of Fortune with the proper paramenters, you will be able to access the console by pressing the ~ key. Please note that some of these are read-only variables, and some may dramatically affect your gameplay. A list of all console commands is available here.
menu_mouse_y "0"
menu_mouse_x "0"
use_ff "0"
fx_editsegment "0"
fx_edit "0"
fx_run "0"
fx_trail "0"
fx_collide "0"
fx_sound "null"
fx_partsub "0"
fx_graphic "0"
fx_partadd "0"
fx_partadjust "0"
fx_maxdebrisonscreen "16"
fx_noflash "0"
fx_sim_time "60"
fx_effectdepth "1"
cl_frameAdapt "1"
cl_notents "0"
cl_freezetents "0"
cl_freezequads "0"
r_min_debris_cull_range "1024"
- in_initjoy "1"
- in_initmouse "1"
v_centerspeed "500"
v_centermove "0.15"
joy_yawsensitivity "-1"
joy_pitchsensitivity "1"
joy_upsensitivity "-1"
joy_sidesensitivity "-1"
joy_forwardsensitivity "-1"
joy_yawthreshold "0.15"
joy_pitchthreshold "0.15"
joy_upthreshold "0.15"
joy_sidethreshold "0.15"
joy_forwardthreshold "0.15"
joy_advaxisv "0"
joy_advaxisu "0"
joy_advaxisr "0"
joy_advaxisz "0"
joy_advaxisy "0"
joy_advaxisx "0"
joy_advanced "0"
joy_name "joystick"
U predicting "1"
U spectator "0"
U password ""
cl_speeds "0"
freezeworld "0"
rcon_address ""
cl_timeout "120"
cl_showmiss "0"
cl_shownet "0"
cl_obitfilter "0"
cl_anglespeedkey "1.5"
cl_pitchspeed "150"
cl_yawspeed "140"
cl_sidespeed "160"
cl_forwardspeed "200"
cl_upspeed "200"
cl_showlocation "0"
cl_showfps "0"
cl_maxfps "30"
cl_minfps "5"
L cl_predict_weapon "1"
cl_predict "1"
cl_autoskins "0"
cl_noskins "0"
cl_footsteps "1"
cl_gun "1"
cl_entities "1"
cl_quads "1"
cl_lights "1"
cl_blend "1"
cl_nodelta "0"
cd_looptrack "11"
cd_loopcount "4"
scr_blank "0"
scr_menuoverlay "0"
scr_drawall "0"
graphsize "50"
graphwidth "4"
graphshift "0"
graphscale "1"
graphheight "100"
debuggraph "0"
timegraph "0"
netgraph "0"
scr_printspeed "8"
cinem_centertime "2.5"
scr_centertime "2.5"
scr_showpause "1"
scr_showturtle "0"
scr_conspeed "3"
cl_stats "0"
cl_testlights "0"
cl_testentities "0"
cl_testblend "0"
s_initsound "1"
ghl_precache_texture "1"
ghl_precache_verts "0"
ghl_no_cull "0"
ghl_no_render "0"
ghl_wireframe "0"
gl_version "1.1.0"
gl_renderer "3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SDRAM/KNI/ICD (Nov 11 1999)"
gl_vendor "3Dfx Interactive Inc."
P gl_effectfill "100.0"
P gl_fogdensityrange "-1"
P gl_fogtime "-1"
P gl_fogend "-1"
P gl_fogstart "-1"
P gl_fogdensity "-1"
P gl_fogcolor "-1"
gl_saturatelighting "0"
gl_drawbuffer "GL_BACK"
gl_drawflat "0"
gl_drawmode "0"
gl_testcity "0"
gl_testtrain "0"
gl_lockpvs "0"
gl_playermip "0"
gl_polyblend "1"
gl_cull "1"
gl_finish "0"
gl_ztrick "0"
gl_showtris "0"
gl_skymip "0"
gl_round_down "1"
gl_nobind "0"
gl_dynamic "1"
gl_lightmap "0"
gl_bitdepth "0"
gl_log "0"
I gl_allow_cds "0"
I gl_allow_software "0"
r_lightlevel "0"
r_showbbox "0"
r_perf "0"
r_warnings "0"
r_speeds "0"
r_lerpmodels "1"
r_nocull "0"
r_novis "0"
r_drawworld "1"
r_drawentities "1"
r_fullbright "0"
r_norefresh "0"
sc_framerate "30"
r_nearclipdist "4"
r_farclipdist "65535.0"
- I r_force_sgi_software "0"
filterban "1"
sv_strip "0"
sv_restartlevel "0"
public "0"
sv_testsave "0"
sv_noreload "0"
sv_no_big_ents "0"
sv_flash_big_ents "0"
sv_enforcetime "0"
timedemo "0"
paused "0"
showclamp "0"
zombietime "2"
timeout "180"
sv_maplist ""
* S L maxclients "1"
S- protocol "31"
S cheats "0"
L deathmatch "0"
L skill "2"
rcon_password ""
won_logged_on "0"
S sv_violence "0"
net_latency "0"
net_receiverate "1"
net_sendrate "1"
- qport "6018"
showdrop "0"
showpackets "0"
net_shownet "0"
- net_socksPassword ""
- net_socksUsername ""
- net_socksPort "1080"
- net_socksServer "204.97.248.149"
- net_socksEnabled "0"
ipxfix "1"
- noipx "0"
- noudp "0"
use_mmx "1"
use_amd3d "1"
cpu_memory_level "3"
cpu_memory "128"
cpu_speed_level "4"
cpu_speed "454"
- cpu_amd3d "0"
- cpu_mmx "1"
S- version "0.51 x86F"
- allow_exception "1"
- dedicated "0"
showtrace "0"
logfile "1"
fixedtime "0"
timescale "1"
developer "0"
log_stats "0"
host_speeds "0"
flood_killdelay "10"
flood_waitdelay "10"
flood_persecond "4"
flood_msgs "4"
log_file_mode "a"
log_file_line_header ""
log_file_header ""
log_file_footer ""
log_file_name ""
log_file_counter "0"
sv_pmodlistfile "ghoul/pmodels/demo"
g_select_empty "0"
ctf_blue "The Order"
ctf_red "MeatWagon"
ctf_loops "3"
* cl_max_quads "256"
* in_lightgun "0"
* in_joystick "0"
* in_mouse "1"
* m_doublespeed "200"
*U fov "95"
*U bestweap "safe"
*U msg "1"
*U rate "2500"
*U skin "Sabre"
*U teamname "Ministry of Sin"
* adr8 ""
* adr7 ""
* adr6 ""
* adr5 ""
* adr4 ""
* adr3 ""
* adr2 ""
* adr1 ""
* adr0 ""
* cd_nocd "0"
* scr_interface "1"
* tip_duration "2500"
* s_nosound "0"
* ghl_gllight_max_lights "6"
* ghl_gllight_attenuation "1"
* ghl_gllight_directional "0"
* ghl_gllight_local_viewer "1"
* ghl_poly_fact "-.1"
* ghl_poly_unit "-.1"
* ghl_max_lights "3"
* ghl_fast_lights "0"
* ghl_shadow_dist "25"
* ghl_shadow_tilt ".25"
* ghl_shadow_darkness ".75"
* ghl_player_shadow "1"
* ghl_no_texture_stack "1"
mskins_expression_limit "0"
mskins_variety_limit "0"
* ghl_shadows "2"
* gl_fogverts "0"
* gl_fogmode "0"
* gl_detailtexturingdistance "559.821411"
* gl_rj "0"
* cpu_memory_using "3"
* vid_card "voodoo3"
* gl_scissor_broken "0"
* gl_riva128_broken "0"
* gl_3dfx_broken "0"
* gl_swapinterval "1"
* gl_s3_s3tc "1"
* gl_ext_multitexture "1"
* gl_ext_swapinterval "1"
* gl_offsetunits "-2.0"
* gl_offsetfactor "-2.0"
* gl_shadows "0"
* win_broken "0"
* vid_ypos "22"
* vid_xpos "3"
* vid_ref "gl"
* con_maxlines "512"
* con_buffersize "32768"
* con_notifytime "3"
* ai_corpselife "5"
* ai_maxcorpses "5"
* welcome_mess "Welcome to Soldier of Fortune Multiplayer"
* sv_jumpcinematic "0"
* sv_reconnect_limit "3"
* allow_download_stringpackage "1"
* allow_download_sounds "1"
* allow_download_players "1"
* allow_download_models "1"
* allow_download_maps "1"
* allow_download "1"
* sv_max_ghoul_mp "200"
* S hostname "noname"
* sv_maplistfile "RavDM"
* S timelimit "0"
* S fraglimit "0"
* gl_3dfx_3dnow_broken "1"
* S L dmflags "16388"
*U name "Gameaholic.Com"
*U hand "0"
* viewsize "100"
* r_iaf "GL_ALPHA_FORMAT"
* r_isf "GL_SOLID_FORMAT"
* vid_brightness "0.600000"
* vid_contrast "0.600000"
* vid_gamma "1"
* vid_fullscreen "1"
* ghl_specular "1"
* ghl_light_method "2"
* ghl_mip "0"
* gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
* gl_detailtexturing "1"
* gl_modulate "1"
* gl_picmip "0"
* gl_pictip "0"
* gl_monolightmap "0"
* gl_clear "0"
* gl_mode "4"
* gl_driver "opengl32"
* shownames "0"
* freelook "1"
* win_noaltenter "1"
* win_noalttab "0"
* cl_subtitles "1"
* cl_run "1"
* crosshair "1"
* lookstrafe "0"
* lookspring "1"
* m_filter "0"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
* m_pitch "0.022"
* m_sensitivity_wheel "5"
* m_invert_y "0"
* m_sensitivity_y "5"
* m_invert_x "0"
* m_sensitivity_x "8"
* s_musicenabled "1"
s_primary "1"
s_loadas8bit "0"
s_khz "22"
* s_musicvolume "0.700000"
* s_volume "0.700000"
* snd_dll "eaxsnd.dll"
fs_createpak "0"
S L user "./user"
S L game ""
- cddir ""
- basedir "."
- console "1"
|
||
|
These pages and graphics are Copyright © 1995-2007, Gameaholic.Com™, unless otherwise stated. Quake is a trademark of id Software, Inc. All other trademarks are property of their respective owners. Privacy and Legal Statement. |